Two new systems, the life system and the card system, are present in this game. Gameplay in Metal Slug Advance is very similar to any other Metal Slug game. The training unfolds under gathering clouds of war! Gameplay Just as the two disappear into the jungle, a sinister ship approaches! Little do the two new PF Squad recruits know, but their first drill is going to become their first taste of combat. Tyra follows, putting all her five senses at her keen disposal while prudently passing on. Walter plunges into the heart of the island, spurred by the quickening throbbing of tension and excitement. Will the two be able to weather the onslaught of ordeals and take their place among the elite and glory, or will they suffer ignominious defeat? The terrifying trial that will test their abilities to survive has begun. This may be just a drill, but one false step could be fatal. Naturally, the two have not been provided with any intel on the island's flora, fauna and geography, making it difficult to imagine what obstacles await them, and once they set foot on the island, there is no turning back. Once they make it off the island through their own devices, the drill will end successfully. Walter and Tyra, two recent recruits in the Government's PF Squad, must land on this island with only a minimum of provisions. The stage for this drill is a remote island in the South Pacific. The mission this time is a simulated battle drill for new recruits. A day in the corps does not go by without a vigorous regime of training. The special ops squad Peregrine Falcons (a.k.a., PF Squad) is known for demanding the best of its members in any situation to carry out the mission.
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